delphi中基於事件通知的多線程應用

delphi中基於事件通知的多線程應用,第1張

delphi中基於事件通知的多線程應用,第2張

以前寫過寫多線程,往往是一個死循環中採用sleep來把釋放cpu的時間片 ,這幾天寫了個基於Event通知的線程,應用起來還不錯,就帖上來,希望大家多多指教,見笑了.
//------------------------------------------
  // 処理數據線程父類,實現方法由子類完成
  // Add by hua 2007/08/07
  //------------------------------------------
TPlayThread = class(TThread)
private
HEvent: THandle;
CS_Memory: TRTLCriticalSection ;
FData: array of byte;
FManager: TManager;
FMemory: TMemoryStream ;
FReadPos: integer;
procedure play; virtual;abstract;
function ReadData: Boolean; virtual ;
procedure ClearData;
public
constructor create(AManager: TManager);
destructor destroy; override;
procedure execute; override;
procedure WriteData(var ABuffer; ASize: DWORD); virtual ;
end;

  //眡頻數據処理線程
TVideoPlayThread = class(TPlayThread)
private
procedure play; override;
end;

  //音頻數據処理線程
TAudioPlayThread = class(TPlayThread)
private
procedure play; override;
end;

  //禮物數據処理線程
TPresentPlayThread = class(TPlayThread)
private
CHAT_Present: TCHAT_Present;
function ReadData: Boolean; override;
procedure play; override;
public
procedure WriteData(var ABuffer; Asize: DWORD); override;
end;
implementation

  //以下爲功能實現部分
{ TPlayThread }
procedure TPlayThread.ClearData;
begin
FReadPos := 0;
FMemory.Clear;
end;
constructor TPlayThread.create(AManager: TManager);
begin
InitializeCriticalSection(CS_Memory);
HEvent := CreateEvent(nil, False, False, nil);
FManager := AManager;
FMemory := TMemoryStream.Create;
FreeOnTerminate := true;
inherited Create(false);

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生活常識_百科知識_各類知識大全»delphi中基於事件通知的多線程應用

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